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esh-pfi-infrastructure/docs/fleettools/henge.md
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vh 53c3e8000e docs: add FleetTools — an agent-family-agnostic index of fleet capability
Every agent on nh3-dev — Claude, Codex, Grok, Aider — needs the same
answers: what runs here, how do I call it, what will bite me. Until now
that lived in ~/.claude/CLAUDE.md, which only Claude sessions load, and
it was interleaved with operator preferences that other families have
no use for.

Two-tier by design, matching the persistent-memory split: FLEETTOOLS.md
is a 135-line index an agent reads whole, and each entry links to a
detail file it opens only when it actually needs that tool. Reading the
index costs about a fifth of reading the tree.

Detail paths are absolute so they resolve from any working directory,
since a non-Claude agent will cat the path rather than follow a
markdown link. ~/FLEETTOOLS.md symlinks to the index for discovery.

Rule zero is that live inventories get queried, not transcribed:
Homepage /api/services, asset-engine /api/v1/services, LiteLLM
/v1/models, and every FastAPI seat's /openapi.json. A copied service
table would be stale within a month and this repo already has a
standing rule against second copies that drift.

Contents verified against the running fleet rather than copied from
existing docs: binaries resolved on PATH, seven endpoints probed live,
the LiteLLM roster counted at 40 models where the old note said ~30.
No credentials are included; the vault and its CLI are pointed at
instead.
2026-09-18 07:35:28 -07:00

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The Henge — durable idea parking

URL: http://park.phasefinal.com:8420/ (stonehenge-park, ana-docker) CLI: park

Replaces per-repo ROADMAP parking lots for deferred ideas. Park an idea with its originating repo as the source; retrieve or resolve it later.

park <idea>                       # write, tagged with the originating repo
park get     <slug>
park promote <slug>               # it is happening
park drop    <slug>               # it is not
park snooze  <slug>
park list | park search <q>       # triage; the due-queue lives in the browse UI

Claude Code sessions have a /park skill wrapping the same thing.

Why it exists: projects sprawl at v0 when features land with no v1 target to gate them against — every good idea, lacking a home, silently becomes v0 scope. The gate is: on the v1 path? → in; else → park it, and the default is park. When both are defensible, park it.