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esh-pfi-infrastructure/services/semif-serve/bench-jev-2026-09-30/code/data/spike/wyrd-scene-vigil.json
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vh 475d6d6bcb docs: Jev candidate bench vs SemIf (fv-ml1 GPU 3) — Intern-Decision-4B is the replacement if SemIf is displaced
Operator ask relayed by brokkr-smithy-dev. Positive control (SemIf 187/231,
hard 0.613) reproduced exactly; negative control and a 4-restart noise floor
(0 flips) measured. On our replaced-baseline sets no candidate beats SemIf-with-
rotations beyond the ~4-pt floor; Intern-Decision-4B native matches it at one
ordering, is better on Wyrd, fits 9.7/10.3 GB and is 1.5-2.3x faster. JevBench
rank does not transfer. Raw per-item data kept out of git.
2026-09-30 05:00:45 -07:00

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{
"name": "wyrd-scene-vigil",
"decisions": [
{
"id": "place",
"question": "This is one turn of an interactive story. Has the scene moved to a genuinely different place during this turn, or does the current scene still hold?",
"options": [
{
"id": "moved",
"description": "The scene moved to a genuinely different place."
},
{
"id": "holds",
"description": "The current scene still holds."
}
]
},
{
"id": "exit",
"question": "This is one turn of an interactive story. The story can advance from the current scene into one of the listed next scenes. Which one does this turn move the story into?",
"options": [
{
"id": "stay",
"description": "None of these yet. The current scene holds: The Last Vigil."
},
{
"id": "outside",
"description": "Leave the sanctum: Outside the Sanctum. Lynnae and the player step out of the interior into the exterior surroundings."
}
]
},
{
"id": "place2",
"question": "This is one turn of an interactive story. The turn began at the sanctum interior. By the end of this turn's narration, where are the characters?",
"options": [
{
"id": "same",
"description": "Still at the sanctum interior."
},
{
"id": "elsewhere",
"description": "Somewhere else: they have left the sanctum interior for a different place."
}
]
},
{
"id": "exit2",
"question": "This is one turn of an interactive story. The story can move on from the current scene into one of the listed next scenes, but only once the narration actually gets there. Where does this turn leave the story?",
"options": [
{
"id": "stay",
"description": "Still in the current scene, The Last Vigil: the narration has not reached any next scene yet."
},
{
"id": "outside",
"description": "Moved on to Outside the Sanctum: Lynnae and the player step out of the interior into the exterior surroundings."
}
]
}
],
"cases": [
{
"id": "v-talk",
"tag": "control",
"state": {
"current_scene": {
"title": "The Last Vigil",
"summary": "The player stands in the inner sanctum, guarding the Book. Lynnae enters through a hidden alcove to discuss the encroaching demons.",
"location": "sanctum interior"
},
"player_action": "\"How close are they?\"",
"narration": "Lynnae rests her fingertips on the edge of the altar, not quite touching the Book. \"Close enough that the wards are singing,\" she says. \"Listen.\" You do, and beneath the wind there is a high, thin note, like a wet finger on the rim of a glass. The candles lean toward the door."
},
"labels": {
"place": "holds",
"exit": "stay",
"place2": "same",
"exit2": "stay"
}
},
{
"id": "v-step-out",
"tag": "control",
"state": {
"current_scene": {
"title": "The Last Vigil",
"summary": "The player stands in the inner sanctum, guarding the Book. Lynnae enters through a hidden alcove to discuss the encroaching demons.",
"location": "sanctum interior"
},
"player_action": "\"Show me.\" I follow her out through the great doors.",
"narration": "The doors groan open and the wind takes the candle flames behind you. Outside, the sanctum steps drop away into a valley of ash, and on the far ridge a line of red lights moves slowly, patiently, like a procession of lanterns that has forgotten what it is mourning."
},
"labels": {
"place": "moved",
"exit": "outside",
"place2": "elsewhere",
"exit2": "outside"
}
},
{
"id": "v-plan-pub",
"tag": "case",
"state": {
"current_scene": {
"title": "The Last Vigil",
"summary": "The player stands in the inner sanctum, guarding the Book. Lynnae enters through a hidden alcove to discuss the encroaching demons.",
"location": "sanctum interior"
},
"player_action": "\"If the wards fall, we take the Book to the old pub in the village.\"",
"narration": "\"The Drowned Crown?\" Lynnae almost smiles. \"No demon would look for holy relics behind a bar.\" She turns the idea over, then nods slowly. \"If it comes to that. But the wards have not fallen yet, and I would rather they never did.\""
},
"labels": {
"place": "holds",
"exit": "stay",
"place2": "same",
"exit2": "stay"
}
},
{
"id": "v-to-pub",
"tag": "case",
"state": {
"current_scene": {
"title": "The Last Vigil",
"summary": "The player stands in the inner sanctum, guarding the Book. Lynnae enters through a hidden alcove to discuss the encroaching demons.",
"location": "sanctum interior"
},
"player_action": "I take the Book and we run for the village pub.",
"narration": "You run through the ash with the Book clutched to your chest, Lynnae a step behind. The heavy door creaks on rusted hinges as you cross the threshold, the air inside the tavern thick with the scent of stale ale, damp rot, and cold ash. You set the Book down on the bar."
},
"labels": {
"place": "moved",
"exit": "stay",
"place2": "elsewhere",
"exit2": "stay"
}
},
{
"id": "v-vision",
"tag": "case",
"state": {
"current_scene": {
"title": "The Last Vigil",
"summary": "The player stands in the inner sanctum, guarding the Book. Lynnae enters through a hidden alcove to discuss the encroaching demons.",
"location": "sanctum interior"
},
"player_action": "I touch the Book's cover.",
"narration": "The world tilts. For one breath you are elsewhere: a burning library, a hundred years ago, monks carrying armfuls of scrolls through smoke. Then the vision snaps shut like a book, and you are back in the sanctum with Lynnae's hand hard on your wrist. \"Don't,\" she says. \"Not yet.\""
},
"labels": {
"place": "holds",
"exit": "stay",
"place2": "same",
"exit2": "stay"
}
},
{
"id": "v-demon-enters",
"tag": "case",
"state": {
"current_scene": {
"title": "The Last Vigil",
"summary": "The player stands in the inner sanctum, guarding the Book. Lynnae enters through a hidden alcove to discuss the encroaching demons.",
"location": "sanctum interior"
},
"player_action": "I draw my blade and stand before the altar.",
"narration": "The great doors burst inward. Ash rolls across the floor, and in the middle of it something tall unfolds itself, too many joints, a crown of red light. The candles gutter out all at once. Lynnae is already chanting, her voice steady, her hands trembling."
},
"labels": {
"place": "holds",
"exit": "stay",
"place2": "same",
"exit2": "stay"
}
}
]
}