# Zonos Emotion Control — Dials-First Spec **Status:** canonical direction (operator ruling 2026-07-17) + **empirically- measured per-voice emotion presets baked provisional (2026-07-18).** **Applies to:** `zonos-gateway` (`:8890`) + its consumers (asset-engine, gateway-chat, any future client). **Supersedes:** the preset-centric usage pattern. > **Two layers, not a contradiction.** The philosophy is dials-first (§1): twist > the raw dials per utterance. The 2026-07-18 presets (§5) are the *measured > answer* for the emotions naive twisting can't hit — anger (whose named > direction misfires) and surprise (dead as a class). They are empirically-tuned > dial-sets exposed under a name, per voice; you can still twist your own. ## 1. Philosophy — twist the dials, don't pick a mood Emotion is set **per-utterance by twisting the raw dials**, not by choosing from a fixed menu of named presets. The dials ARE the engine's canonical interface (Zyphra/ZONOS2 exposes exactly these; presets were a PFI-only convenience layer, not upstream). Rationale: - **Expressiveness.** A scene needs "wry, tired, a little fond" — not `sad`. An LLM client picks fine-grained affect per line far better than N fixed moods. - **Explicit over implicit.** A dial-set states the actual emotion in the call; a preset name hides it behind an opaque label we alone define. - **No curation burden.** Presets are a layer we'd have to keep tuning; they already drifted overwrought (`excited`/`intense` cfg 1.6–1.8 chipmunked with nobody re-tuning them). Dials have no drift and no maintenance surface. **The flavor presets (`warm`/`excited`/`intense`/`whisper`) stay demoted to optional copy-and-tweak examples** (§6). The *emotion* presets in §5 are a different thing — an empirical result, not a hand-tuned convenience. ## 2. The dials (`POST /v1/audio/speech`) All emotion dials require `emotion_enabled: true` — it is the master switch; without it every `emotion_*` field is inert. | Dial | Range | Default | What it does | Guidance | |---|---|---|---|---| | `emotion_enabled` | bool | `false` | Master switch for emotion conditioning. | Set `true` to use any dial below. | | `emotion_sliders` | `{happy\|sad\|angry\|surprised: w}` | `null` | Per-emotion weights (the 4 named directions). Blend by setting several. | Weights ~`0.4–0.8`. **`surprised` raises pitch — the chipmunk driver; use sparingly or omit.** Named `angry` is WEAK/misfires — prefer the axes preset (§5). | | `emotion_valence` | `−1.0 … +1.0` | `0.0` | Pleasant ↔ unpleasant axis. | Continuous affect for states between the 4 named emotions. The lever behind §5. | | `emotion_arousal` | `−1.0 … +1.0` | `0.0` | Calm ↔ energized axis. | `+` = excited/anxious, `−` = tired/subdued. High arousal + `surprised` = chipmunk. | | `emotion_strength` | float | `1.0` | Multiplier on the **per-speaker-calibrated** direction. `1.0` = calibrated; `>1` exaggerates. | Keep `~0.7–1.1`. Above `~1.3` strains most voices; NOT a smooth knob (§5 caveat 4). | | `emotion_cfg_scale` | `≥ 1.0` | `1.0` | Classifier-free guidance on emotion. `1.0` = off. `>1` amplifies. | **See §3 — the "deaf by 1.5" dial.** | | `accurate_mode` | bool | `true` | `true` = faithful to the reference voice; `false` = looser / more expressive. | `false` is REQUIRED for emotion to land (accurate mode suppresses it); the cost is some identity drift. | | `speaking_rate_enabled` | bool | `false` | Master switch for rate conditioning. | Needed for `speaking_rate` / `speaking_rate_bucket` / `speed` to bite. | | `speaking_rate_bucket` | int `0–7` | `null` | Exact rate bucket (`0`=slowest … `7`=fastest; wps bands from `/tts/capabilities`). | Fast = excited/anxious; slow = sad/tired. Pair with the emotion, don't overdrive. | Discovery is live: `GET /v1/dials` self-describes emotions, axes, rate buckets, per-dial ranges, **and the per-voice emotion presets** (the `voice_emotion_presets` block). ## 3. `emotion_cfg_scale` — the knob goes to 30, but you're deaf by 1.5 **There is deliberately NO enforced cap.** The dial will take large values — set it to 30 if you want. You will regret it. Emotional realism tops out around **1.5**; past ~1.4 the voice is overwrought and distorted, and by 1.5 you're "deaf" — pushing harder only adds artifact, not feeling. - **Usable range: `1.0`–`1.5`.** Recommended ceiling **`1.4`**. **Never above 1.5.** - `1.0` = off: the additive emotion directions alone (already calibrated). Plenty expressive for most lines. - `~1.25–1.4` = the sweet spot when you want a line to land harder. - `> 1.5` = do not. It's the amp that goes to 11 — the number is bigger, the sound is worse. The §5 emotion presets use cfg `1.5` deliberately — expressive mode needs the push for the axes emotion to land; it's the top of the usable band, not past it. ## 4. Cost / real-time — a second reason to stay ≤ 1.5 Measured on the 3090 (irv-ml1): | `emotion_cfg_scale` | RTF | Note | |---|---|---| | `1.0` (off) | ~0.52 | **free** — same as neutral; additive vectors, no extra forward pass | | `1.5` | ~0.625 | ~+20% wall (CFG doubles the *decode* pass), still comfortably real-time | | `> 1.5` | worse | more compute AND worse sound — strictly dominated | ## 5. Empirically-measured per-voice emotion presets (PROVISIONAL, 2026-07-18) An empirical sweep (valence×arousal grid, scored by an emotion classifier + speaker-identity retention) established that the four named emotions do **not** respond uniformly to naive dial-twisting: - **happy / sad** — work via the named sliders (already usable). - **angry** — the *named* `angry` slider is weak-to-broken (on BritishFemale it misfires as **fear**). Driving the **valence/arousal axes** instead (negative valence + high arousal) rescues it. - **surprised** — **dead as an emotion class** on this engine (never activates, any dial). The usable stand-in is **startled-happy** (high arousal + positive valence), which reads as bright surprise. The winning cell is **different per voice**, so a single global preset is unsafe. The gateway therefore exposes emotion presets that **resolve against the voice**: ``` POST /v1/audio/speech { "input": "...", "voice": "BritishFemale", "preset": "angry" } ``` ### Preset names | preset | resolves to | aliases | |---|---|---| | `angry` | axes anger cell for the voice | — | | `happy` | axes happy cell (better identity than the named happy slider) | — | | `startled_happy` | the "surprised" product stand-in | `surprised`, `startled` | | `sad` | named-slider preset (unchanged; not axes-tuned yet) | — | | `neutral`/`warm`/`excited`/`intense`/`whisper` | voice-independent flavor presets (§6) | — | ### Calibrated cells (the 3 default voices) All expressive (`accurate_mode:false`), `emotion_cfg_scale:1.5`, pure-axes (no sliders). `emo` = emotion-classifier target prob, `id` = speaker-identity retention (floor 0.65; neutral ~0.85). | Voice | preset | valence | arousal | strength | emo | id | |---|---|---|---|---|---|---| | AmericanFemale | `angry` | −0.4 | +1.0 | 1.0 | 0.53 | 0.69 | | AmericanFemale | `happy` / `startled_happy` | +0.6 | +0.8 | 1.0 | 1.0 | 0.80 | | AmericanMale | `angry` (drama) | −0.6 | +0.8 | 1.2 | 1.0 | 0.62 | | AmericanMale | `happy` / `startled_happy` | +0.3 | +1.0 | 1.0 | 0.98 | 0.76 | | BritishFemale | `angry` | −0.4 | +0.8 | 1.0 | 0.99 | 0.73 | | BritishFemale | `happy` / `startled_happy` | +0.6 | +1.0 | 1.0 | 1.0 | 0.74 | **Uncalibrated voices** (Cora + cloned characters) fall back to a mid-region default (`angry` = v−0.5/a+0.9/str1.1; `happy`/`startled_happy` = v+0.5/a+0.9) until they earn a measured row. The live table is in `GET /v1/dials` → `voice_emotion_presets`. ### Caveats (why "provisional") 1. **Non-monotonic surface** — the exact `(valence, arousal, strength)` is pinned; do NOT interpolate a preset's neighborhood in a UI. 2. **Anger costs identity** — retention ~0.62–0.73 vs ~0.85 neutral. Acceptable for a drama beat, not for identity-critical dialogue. 3. **Surprised-as-class is dead** — never expose a "surprised" *slider* promise; map user-intent surprised/startled/shocked to the `startled_happy` preset. 4. **`emotion_strength` is not a smooth knob** (esp. AmericanMale: 1.0 = mild, 1.2 = full anger, higher flips to *disgust*). The `angry` preset pins the voice's tuned strength; send an explicit `emotion_strength` to shift tier (e.g. `1.0` on AmericanMale for a softer anger). 5. **Two-regime policy** — identity-critical lines: `accurate_mode:true`, emotion off or soft. Tagged drama beats: these presets. Don't stack a high named slider AND a high axes preset (single-condition wins). Baked provisional pending confident ear-validation on emotion-congruent text (neutral-sentence auditing was inconclusive — the dials clearly differ, but a flat line understates landing). Re-tune when we revisit. ## 6. Starting-point flavor dial-sets (examples — copy and tweak) Tuned by ear on BritishFemale. Departure points, not a menu. (Distinct from §5: these are hand-tuned flavors, not measured emotion cells.) ```jsonc // warm — friendly, unhurried { "emotion_enabled": true, "emotion_sliders": {"happy": 0.4}, "emotion_valence": 0.4, "emotion_strength": 0.8, "emotion_cfg_scale": 1.3 } // sad — slow, quiet { "emotion_enabled": true, "emotion_sliders": {"sad": 0.8}, "emotion_valence": -0.6, "emotion_arousal": -0.5, "emotion_strength": 1.0, "emotion_cfg_scale": 1.5, "speaking_rate_enabled": true, "speaking_rate_bucket": 1 } // whisper — hushed, breathy { "emotion_enabled": true, "emotion_sliders": {"sad": 0.2}, "emotion_arousal": -0.7, "emotion_strength": 0.9, "emotion_cfg_scale": 1.4, "speaking_rate_enabled": true, "speaking_rate_bucket": 2 } ``` ## 7. LLM client system-prompt snippet Paste into an LLM client that drives TTS, so it emits a dial-set per utterance: > You control speech emotion per line. For **anger** or **surprise/startle**, use > a preset: `{"preset": "angry"}` or `{"preset": "startled_happy"}` (the named > `angry`/`surprised` sliders misfire — don't use them). For everything else, > emit a dial-set: set `emotion_enabled: true`, then shape delivery with > `emotion_sliders` (happy/sad ~0–0.8), `emotion_valence`/`emotion_arousal` > (−1..+1), `emotion_strength` (~0.7–1.1), and `emotion_cfg_scale` > (**1.0–1.4, never above 1.5**). Add `speaking_rate_enabled: true` + > `speaking_rate_bucket` (0 slow … 7 fast) for pacing. Subtle by default, bold > only when the moment earns it. ## 8. Voice cloning (reference audio) Cloning is text-independent (Qwen3 speaker embedding) — **no transcript needed.** Give it **~15–24s of clean, single-speaker audio** (Zyphra's own default voices run 8.7–23.9s). Shorter clips (≤5s) under-condition the embedding and audibly degrade, worse under emotion steering. A cloned voice has **no calibrated emotion row** yet — it uses the §5 fallback; add a measured row (or map it to the nearest default) when its emotions matter. ## 9. Follow-ups (not done here) - **Ear-validation on congruent text** — the §5 cells were baked provisional off an inconclusive neutral-text audition; confirm on emotion-appropriate lines and promote from provisional (or re-tune). - **Sad axes pass** — sad was not in the axes sweep; still the named-slider preset. Owes a per-voice text/strength pass on the 3 defaults. - **AmericanMale angry sweet-spot** — no single cell clears both the emo and identity floors; it ships as drama (str 1.2) with a documented soft override (str 1.0). A finer strength ladder could find a middle tier. - **Clone-character rows** — Emmie/Penny/Natalie/Miranda use the fallback; run a 1-row confirm at the baked cell per voice, or map to the nearest default. - **CI / deploy wiring** — the deployed irv-ml1 tree is a hand-updated build context (not git / not CI-deployed). Git-connect + build-on-push with a deploy key, like the other sister services.