# Blender: headless and agent-driven 3D on fv-ml1 GPU 3 **Blender 5.2.2 LTS** (bundled Python 3.13), runs on **fv-ml1 GPU 3** (RTX PRO 6000 Blackwell, 96 GB). Stack and full notes: `/home/lkraven/development/eshpfi-management/stacks/blender/README.md`. ⚠ **GPU 3 is borrowed.** It is the fleet's reserve card for a full-size vLLM seat. Blender runs only while in use, and this access ends if a big seat moves onto the card. ## Two ways in | You are… | Use | Shape | |---|---|---| | a script or CLI caller (renders, conversions) | `scripts/blender-run` | one-shot `docker run --rm`: no desktop, gone when Blender exits | | an agent building scenes interactively | `scripts/blender-mcp` (MCP, per task) | a GUI Blender plus the mcp-for-blender add-on; `up` / `status` / `down` | Both scripts are in `/home/lkraven/development/eshpfi-management/scripts/` and run from nh3-dev, reaching fv-ml1 as `infra-ops@10.251.50.54` over ssh. **No HTTP API** and no openapi.json. ## blender-run (headless) ```sh scripts/blender-run --job /path/to/jobdir -- --python render.py -- out.png scripts/blender-run -- --python-expr 'import bpy; print(bpy.app.version_string)' ``` - Always adds `-b --factory-startup --python-exit-code 1`. Arguments go after `--`. - **Files:** fv-ml1 does not mount `/mnt/smithy`. `--job DIR` mirrors DIR to `fv-ml1:/tank/blender/jobs/-/`, runs with that as the working directory, and copies new or changed files back into DIR. Nothing is ever deleted locally, and a rerun starts from an exact mirror, never from leftovers. Use relative input paths inside the job. Do not run the same DIR twice at once. - **Engines headless (tested 2026-09-28):** Cycles on GPU (OptiX/CUDA), Cycles on CPU, EEVEE (EGL, no display needed, ~9 s with the shader compile on first use), Workbench. In 5.2 the EEVEE id is `BLENDER_EEVEE` (`BLENDER_EEVEE_NEXT` is gone). For Cycles GPU, set `prefs.compute_device_type = 'OPTIX'` and enable the OPTIX devices, then `scene.cycles.device = 'GPU'`. Factory startup defaults to CPU. - **Import:** STL is built in (`bpy.ops.wm.stl_import`). **No STEP importer** is installed or built in. - **Budget:** each run is capped at 64 GB RAM and 48 CPUs, with up to the whole 96 GB of VRAM. Keep to about 2 concurrent renders. It is not on irv-ml1, so irv-ml1's working-set budget does not apply. ⚠ **Foot-guns** (all measured): - A `--python` script that raises exits **0** unless `--python-exit-code` is set. blender-run sets it. - `render.filepath` must be **absolute**. Blender does not resolve a relative output path against the working directory ("cannot save 'out.png'"). Importers and Python file I/O do. - Harmless stderr noise: "HIPEW initialization failed" (the AMD backend probing), and "Failed to create secure directory (/defaults): Operation not permitted" (the image's runtime-dir setup running as a non-root user; reported by draupnir 2026-09-28). - The first OptiX render in a process includes about 1-2 s of kernel load. ## blender-mcp (agents) Register it **per task**, never user- or project-wide (Prime, 2026-09-27): `claude mcp add blender -- /home/lkraven/development/eshpfi-management/scripts/blender-mcp`. Then run `scripts/blender-mcp up`, wait for `status` to say answering, work, and run `down` when finished. Safe mode is on (no os/open/network in agent code), so the startup hook has already pointed Cycles at OptiX. Save to `/work/…`. Details and traps are in the stack README.